I just feel like the movement could use a bit more of acceleration and friction.
Also there was no air resistance but I understand that this might be intentional given the nature of the game (always falling down and need to move quickly while falling).
While you're falling down you shouldn't be able to double jump (you should have just the second jump meaning that you lose the first jump even if you haven't used it).
I found a chest that animates when I come near it and had what seems to be gold inside it, can I interact with it?
Hi! Thank you for the feedback, it is most welcomed.
First of all re-chest, when you come near it, if you've taken damage, you get back one heart. Inside the chest is a piece of cheese. I understand now that I should have made the interaction more obvious. The fall feeling very quick is also intentional!
The code, art and design were all developed in a week so I didn't have a lot of time for refinement – I'll keep your suggestions in mind.
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Good job on the game but:
Other than that the game is good.
Hi! Thank you for the feedback, it is most welcomed.
First of all re-chest, when you come near it, if you've taken damage, you get back one heart. Inside the chest is a piece of cheese. I understand now that I should have made the interaction more obvious. The fall feeling very quick is also intentional!
The code, art and design were all developed in a week so I didn't have a lot of time for refinement – I'll keep your suggestions in mind.
Good luck with your next projects!
Thank you!!